

Using TES5Edit to create such a patch or identify the mods that overwrite the cell records unfortunately requires some background in using TES5Edit.

It was previously discussed in this thread, and I provided the patch changes needed in this post. The thread discusses Unique Region Names, but there are other mods that edit the same cell record. It's a Hearthfires problem ( IMO it shouldn't have implemented house building with a dependency on a record that was already used by mods before Hearthfires wa released and would almost certainly be overwritten if it wasn't already), but fixing it requires either a patch or elimination of the mods that happened to overwrite the record. The problem with the house not building is due to a mod overwriting 3 records that include some subrecords that Hearthfires added. It is a much faster way of troubleshooting changes to mod lists. at least imo.Īlso just use the console to test instead of playing the game up until the same point!Ĭoc riverwood (or coc falkreathexterior01 to start there)Īnd you start outside riverwood with a default character. Hence you use quite a bit of mod space for a very small benefit. do you really need them, since their scripts still run and check. these small "once a time of day" mods where you have to be in a specific place for it too happen. roosters at dawn, manny lantern caretakers etc. Other then the other two I just mentioned, then destructible bottles I personally never recommend at all. Since I do not know those mods, then I will assume those are to blame! (Properly not right but its a place to start.) Now you have some sort of garden mod, and something that does something with rabbits. Most of the time when the homes are not building then it is because some other mod added something to that area that is preventing it from happening. This is my first time really modding Skyrim so this level. Ill also not that I DO recieve the occasional CTD and infinite zoning hang, so if anyone notices and obvious conflicts any advice would be appreciated. There are about a half dozen mods or so that arent part of STEP, mostly Character / NPC bodies hair and some lighting. Slightly Reduced Distance NPC Greetings.espĭD - Realistic Ragdoll Force - Realistic.esp

Radiant and Unique Potions Poisons and Booze.esp StaticMeshImprovementMod-FurnitureChestSnowFix.esp StaticMeshImprovementMod-DragonbornTernFix.esp Lanterns Of Skyrim - All In One - Main.esm
